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Macos monterey apple spatialize spatial audio
Macos monterey apple spatialize spatial audio





macos monterey apple spatialize spatial audio macos monterey apple spatialize spatial audio macos monterey apple spatialize spatial audio

You're likely to find yourself using more re-renders as you explore the power of them for stem creation, binaural render output for QC, delivery of 5.1.4 versions for broadcast, mix minus' for broadcast and more. The point is not the specifics listed above but the flexibility that allows this new monitoring solution to be implemented into your existing workflows.

MACOS MONTEREY APPLE SPATIALIZE SPATIAL AUDIO PRO

If you're using a Dante I/O such as the Focusrite solution for your Mastering Suite renderer then sending the 7.1.4 audio can be onto another machine maybe even dedicated to this monitoring path.ĭAW (output device to be converted to Dante) -> (Dante IO Card) Renderer (Dante IO Card) -> (DVS) Logic Pro monitoring system Monterey (AirPod Pro/Max) ++ (Dante to DA device) SpeakersĪt this point the configuration options become incredibly flexible as you'll imagine. If you are already on a Monterey based system and the Dolby Audio Bridge is working then you could route:ĭAW (Dolby Audio Bridge) -> (Dolby Audio Bridge) Renderer (Dolby Audio Bridge) -> (Dolby Audio Bridge) Logic Pro (YOUR OUTPUT DEVICE / AirPod Pro/Max) How this routing occurs will vary depending on your particular system configuration. Re-renders are not subject to the configuration of your mix room, so if you're in a room with a larger speaker array (9.1.6) then the 7.1.4 Re-render will be independent of your speaker monitoring and also not pass through any room EQ you have configured in the Dolby Atmos Renderer. While this might be useful in some circumstances it's unlikely to dramatically improve your worklife.ģ/ Embrace Rerenders - This is a little explored option for many in the music community but can be incredibly powerful not least for this new workflow. This is not much different than the existing workflow of needing to make an MP4, transfer it to a Spatial Audio capable device and play through Files (iOS) or Music (macOS Big Sur). Let's look at how it can be utilized.ġ/ Mix through Logic - Sure this is an option and it's great for those who are already mixing, producing and generally creating in Logic Pro but certainly not what I'd recommend for those that aren't already comfortable.Ģ/ Export an ADM from your existing DAW or from the Dolby Atmos Renderer. The functionality is phenomenally powerful and can certainly help to expand the realtime feedback of the translation of your Dolby Atmos mixes, something that will undoubtedly be part of benefit to your workflow. What does it mean for your workflow though? Do you have to change to mixing in Logic to take advantage of this? Do you need to change everything you've been doing and work in headphones only? This means that mixers are now able to realtime monitor how their mix can be heard over headphones on Apple Music and with realtime head tracking too! Very very cool. Super excited by the new version of Logic Pro 10.7.3 released this week with monitoring capability for Spatial Audio.







Macos monterey apple spatialize spatial audio